Tuesday, March 11, 2008
VideoGamer.com Turok PS3 Review
"Let's take a look at the controls first. Turok plays like any other FPS, so that's fine. The problem comes from the number of fast moving dinos and the frequently large groups of soldiers. Without any aiming assist and some very twitchy analogue stick controls it takes an awfully long time to get to grips with things. Even after a number of hours you'll still struggle to take down the fast moving beasts, and the long grass doesn't do you any favours either - despite it looking rather nice. A little more assistance in the targeting would have been great, even if it was limited to attacking dinosaurs."
G4 Turok PS3 Review
"But there’s one problem, and it’s a serious one. After games like Halo and Call of Duty, there is an expectation that the targeting on console shooters will be addressed to compensate for the lack of precision inherent in the controller. Unfortunately, what aim-assist there is in Turok is woefully inadequate. Getting the reticule to move that last quarter inch often proved impossible and aggravating. Even with an enemy only a couple of feet in front of me, the shotgun couldn’t land on its target. Concerned that perhaps my FPS skills up and vanished, I had other editorial members of X-Play try out the game only to find the same difficulties with the aiming."
Gaming Excellence Turok PS3 Review
"Another gripe with the game that damaged my ability to get drawn in was the lack of customization. You cannot change your control scheme at all, and the control setup, frankly, stinks. Anyone who plays plenty of FPS games will likely get tripped up by the odd placement of the buttons. Tack on the lack of subtitles and the fact that you have directional hearing (i.e. you can only clearly hear what’s being said in the direction you’re facing) and sometimes it sounds like Turok is talking to himself."
GamingTrend Turok PS3 Review
"Anyone who has played a recent shooter will feel like this is old hat to them. The analog sticks control movement. The D-pad switches out your weapons. Hitting X jumps, Square reloads, Circle interacts with the environment, and Triangle crouches or stands depending on your current stance.
There are a few issues with the controls. First of all, you can’t run during the game. This gives the game a slow pace. When you have enemies firing at you and you want to make a hasty retreat, you are reduced to walking as fast as you can. You also can’t move the cursor as quickly as you should for a console game. Even if you adjust the sensitivity, I never felt like the aiming moved fast enough. There are also times when it seems like you can get stuck against objects. These are inexcusable in shooters these days."
AceGamez Turok PS3 Review
"But the thing that matters most - the gameplay - is sadly a chore: Turok moves at a pace somewhere between slow motion and dead, while the controls feel unresponsive at times. First person shooters on consoles always suffer from the lack of sensitivity found in mouse-based games, but aiming in Turok feels like dragging a bucket through treacle. Trying to hit the often well-hidden enemies is nothing short of hard work and barely feels worth it. This is compounded by the checkpoint save system, which the designers apparently decided didn't actually need any checkpoints. There's nothing fun about having to navigate difficult sections of a game using less-than-perfect controls, only to be killed instantly and have to start from some arbitrary location half an hour back."
Game Chronicles Turok PS3 Review
Believe me, I play a lot of FPS’s and I have tried nearly all analog settings in Turok and it is neigh impossible to find a good balance between speed and sensitivity. Either the stick moves fast enough but is too sensitive for aiming, or the aiming is perfect but you cannot swing around to find the hidden dinos. And I know it can be done – Resistance did it on the PS3, and games like Halo, Prey and Quake 4 have been doing it for years on the Xbox 360."
IGN Turok PS3 Review
"Turok isn't exempt from my wrath either. I know I talked about the weapon options being cool, but the lack of a run button (à la Call of Duty 4) is pretty upsetting. Our main character is trained to survive in the jungle, kill people with his bare hands and leap from sniper towers, but he can't hoof-it from enemies? There are plenty of times when the dinos swarm, your screen begins to turn red and escaping to take a breath is your only option.
There's nothing more frustrating than only being able to speed walk away from certain death."
1UP Turok PS3 Review
"Turok is a game with a bad case of the shakes. Shoot a gun and the screen shakes. Get hit and the screen shakes. Draw your bow for too long and the screen shakes. Get too close to a big dino and...yeah, you get the idea. Boy, does this game love shaking the screen. Immersive? Sure, maybe. Annoying? Oh yeah. If I'm drawing a bead on one of the hundreds of identical bad guys in the game and my aim gets knocked way off every time I pull the trigger or get shot, well, forgive me if I get a little frustrated. Add in bizarrely sensitive aiming controls (even at the lowest sensitivity setting) and basic combat gets even more irritating."
Gamespot Turok PS3 Review
"Turok is a game that has some great moments, including the first time you encounter the raptors in high grass. You can't see them until they're practically on top of you, but by then it's too late. However, it's also a game that has issues. The human opponents are fairly conventional, and they get in the way of killing more dinosaurs. Another annoying issue is that the game doesn't know how to quit when it's ahead, especially when it comes to the many set-piece battles. Imagine battling a horde of giant scorpions or raptors, only to turn around and see another wave rush you. And as soon as you finish that wave, more often than not, a third wave will appear. The first wave was exhilarating, but by the third wave some frustration sets in. That reinforces the feeling that the designers are just padding the length of the game. It doesn't help that the checkpoint saves are few and far between, which means that if you screw up in the final wave, you usually have to restart at the beginning of the entire sequence."
PS3 Fanboy Review: Turok
"Another issue we had with the game came with the basic controls: they simply aren't fine tuned for controller use. With a keyboard and mouse, we can see ourselves having no problems. However, the developers simply didn't account for the dead space in a SIXAXIS controller. Modern FPS games have relatively quick cursors when not zoomed in. When going for precision, however, the reticle slows down. Call of Duty 4 smartly refocuses the reticle to the enemy when zooming in, which perfectly makes up for the generally imprecise nature of a console controller. Turok, however, seemingly does not. Expect to waste a lot of bullets while adjusting to Turok's unique sense of aim."